﻿module game.gfx.backshoot;

import game.gfx.basegfx;

enum Width = 16;
enum Height = 32;

enum NumLayers = 2;

enum LayerColorT[NumLayers] LayerColor = [{r: 87, g: 149, b: 210},{r: 87, g: 149, b: 210}];

enum LayerPoint[][NumLayers] LayerPoints = [
[{x:0,y:15},{x:7,y:0},{x:8,y:0},{x:15,y:15},{x:15,y:23},{x:13,y:23},{x:13,y:26},{x:10,y:26},{x:10,y:23},{x:0,y:23}],
[{x:2,y:23},{x:5,y:23},{x:5,y:26},{x:2,y:26}]];